With the up and coming expansion there are a whole bunch of new mats.
The adding of the reagents bag that you can now craft directly from it, even if your not remotely near a bank. Also the fact that these mats now stack to 200 means that gathering is now less of a strain on your precious bag space once your out and about. A bonus to skinners as you won’t be having to trash items just to make room for yet another stack of 20 leathers.
Materials are now more cross purpose than ever before. With the whole spectrum of mats being used for a whole manner of things for each profession. Jewelcrafters needing herbs and alchemists needing meat are some of the things that will affect how players trade materials and also how they utilise their Garrisons.
Players who are in it to make gold have an oppertunity to have an Enchaters Study to disenchant the gear that they don’t need to sell on the dusts etc… The Barn provides the skins and furs etc… The work orders to do these take time though, so people with the gathering professions will be where the mats are at in the start of the expansion.
There are four mats that you can’t farm as it were as they are a chance drop on creation of something else.
Sorcerous Earth, Air, Fire and Water are able to be obtained when you create things via the professions listed below. As they are used by all creating professions in one way or another they are going to be a valuable resource. They are needed in varying quantities for lots of different things, like the gems, as the mats for these items have a daily cooldown one can safely assume that you will gather them in a reasonable time frame so you are not wasting mats just to try and get these elements.
They are not gathered by farming materials.
What profession you are creating items for determines what elements will be created alongside. This is to avoid any one profession being almost required if you want to obtain the elements. If Inscription provided all the elements then most if not all people would have it, which would then result in tone of the small plots in Garrisons being dictated to include a Scribes Quarters or the player in question would didn’t build the Quarters being at a disadvantage over those who who did.
Sorcerous Earth has a chance to be obtained by creation of items from the following professions:
Sorcerous Air has a chance to be obtained by creation of items from the following professions:
Sorcerous Fire has a chance to be obtained by creation of items from the following professions:
Sorcerous Water has a chance to be obtained by creation of items from the following professions:
Each profession can create two different types of elements and each element can be found by four different professions.
Ores and Bars
Mining can be performed by anyone in the Garrison mine. Through higher the level of your mine the more access you have to nodes, level three grants you access to rich nodes. While mining these you also get Draenic Stone, which is used for work orders to grant mining materials. Players with the mining profession can still use their mines but they will gather materials quicker if they go out and mine in the open world.
Minerals in Draenor:
Draenic Stone (mining ‘currency’)
True Iron Ore and Blackrock Ore can be combined to create the following:
Ingots in Draenor:
Truesteel Ingot – Top level material BoP
Your herb Farm allows you to gather herbs even if you do not have the gathering profession itself. The idea for a herb farm was tested out with The Tillers in the Valley of the Four Winds back on Pandaria.
With a level 1 Farm, you are able to plant a random selection of Draenor herbs to collect later on, with a level 2 Farm you are able to specify what herbs you would like to grow.
There is also the chance while out in the wild if you are gathering herbs that you disturb a podling that once killed drops a good amount of herbs.
Draenic Seeds (herb ‘currency’)
The herbs themselves can be ground by a Scribe or someone with the Inscription building to obtain the following mats through its initial transformation and/or work orders etc…
War Paints – Top level material BoP
Skinning and Tailoring
Skinning is done via the Barn or with the skinning profession out in the wilds of Draenor. Skinning provides hides (and furs which come from looting the beasts) while out and about. With a Barn you can trap certain types of animals to provide different resources like meat and also bloods which are used in the high end crafting.
Burnished Leather – Top level material BoP
With a Barn to do the work however, you can get certain things from certain beasts dependent on the level of your Barn.
You can trap Clefthoof, Elekk for leather and Wolves and Talbuk for fur. Capture boars and riverbeasts for rare meats and then allows you to capture elite beasts to harvest for:
Savage Blood – Tradeable
For the Tailors, they use the furs along with some Gorgrond Flytraps to turn them into Hexweave Cloth, although many have said that ‘fur’ is not a very ‘cloth’ like material, think of the tailors spinning the fur to get wool… Not such a big jump from beast to cloth when you think of it like that. Wool has been a staple all through WoW, from the basic wool to windwool. now we have a fabric that is created via a spinning wheel and a loom. Harris Tweed anyone?
Cooking is going to be the primary way you affect your secondary stats, as gems are going to be a thing of the past apart from one or two gem slots on gear, it now boils down to what food you eat. If you cant be bothered to fish/farm meat then for every +75 stat food there is a meat and fish version. Keep in mind though that the +100 foods require both the meat and the fish dishes of the same stat and a herb.
The new meats are:
The new fish and requirements to catch them are:
- Cresent Saberfish Flesh – Everywhere, no bait needed
- Jawless Skulker Flesh – Gorgrond with skulker bait
- Fat Sleeper Flesh – Nagrand with sleeper bait
- Blind Lake Sturgeon Flesh – Shadowmoon Valley with sturgeon bait
- Fire Ammonite Tenticle – Frostfire Ridge with ammonite bait
- Sea Scorpion Segment – All seas of Draenor with sea scorpion bait
- Abyssal Gulper Eel Flesh – Spires of Arak with eel bait
You can create an Enchanters Study to help with acquiring the materials for this if you do not have the enchanting profession. By disenchaning items you get Draenic Dust which is used for work orders to create crystals and shards for the item enchants themselves or you can use the dust to create lesser enchants.
Temporal Crystal – Top level material Tradeable
There are now six gems of each level (Uncommon and Rare) that can be put into your gem slots on your gear. the slots themselves are not colour coded so you can put in whatever gem you feel you need the stat boost from. Each gem requires the standard ‘gem’ bit and then a herb is what turns it into the specified stat gem. If you do not have Jewelcrafting as a profession you can still create the Boutique and get acces to the uncommon gems which give a +35 stat boost. The rare gems are for Jewelcrafters to make and entitle the wearer to a +50 stat boost. Your gem parts (it takes more than one crystal to make a gem) are now created from ore rather than prospected from it.
Tatadite Crystal – BoP
With or without Engineering as your profession you create one main material that is used in all your creations. Needing 10 Blackrock Ore and 10 True Iron Ore to create. These are Bind on Pickup but there are many uses for them even if you do not have an Engineer to create the Engineer only items (like Blingtron 5000)
Gearspring Parts – BoP
Other ways to get materials
If you have the Trading Post you can trade Garrison Resources for materials if you need them/want to sell on for gold.
Each day there will be a trader who will sell you materials in exchange for Garrison Resources. You get five materials for the varying amount of Resources spent. Different traders have better deals though so working out who you need to wait for to maximise what you have will be the key if you want to get ‘more bang for your buck’.
- Krixel Pinchwhistle – expensive for herbs and fur 50GR / cheap for meat 20GR / Bloody Gold Purse 1x Savage Blood/ Smuggled Sack of Gold 50GR
- Pyxni Pennypocket – Meat and fish 40GR, everything else 30GR //
- Talgaiir the Ironrender – expensive for ore 50GR / cheap for fish and hides 20GR //
- Trader Yula – Hides 40GR, everything else 30GR / Bloody Gold Purse 1x Savage Blood
- Tradesman Portannus – everything 30GR / Bloody Gold Purse 1x Savage Blood / Smuggled Sack of Gold 50GR
The traders will also buy your unwanted items, however they are picky and specify what items they are interested in daily. You then create work orders to turn your materials (that the trader wants) into Garrison Resources.
The other way to get the BoP materials is with the new Primal Spirit
This spirit is itself bind on pickup but can be gathered from mining and herb farming. Rather than having 10 motes to make a spirit you just get Primal spirits. The cost to buy things with them is higher than what it was in MoP to compensate. At Garrison level 2 you get a trader who will exchange a number of spirits for one BoP material. This reducing the time needed to craft high end materials.